Ok thanks, i'll see what i can do

Adam

--- Scott Loyd <[EMAIL PROTECTED]> wrote:

> IIRC.
>
> clip_size -1 means noclip is used.  Instead, RPG
> code directly modifies
> the player ammo value when fired and doesn't hold a
> seperate
> clip/magazine value.
>
> I would imagine if you:
> - Modify the max ammo for RPG to where you want it
> to be (ammodef).
> - keep clip_size -1
> - set default_clip to your new default ammo value
>
> It should be fine.  Look @ how the clip/noclip stuff
> is implemented,
> either in the huds ammo indicator, weapon classes,
> or in player classes.
>
> Adam "amckern" Mckern wrote:
> > Simple quistion, that i have yet to come across in
> my
> > code time on source.
> >
> > How do i incrase the clip on the rpg to 6 rounds
> over
> > 3?
> >
> > I have changed the default_clip to 6 in the script
> > file but it still is not showing up, and also have
> > changed all the refrences in the code that point
> to
> > rpg_round from 3 to 6, and still nothing.
> >
> > If i change the line clip_size to anything other
> then
> > -1, the gun runds around in infinte ammo.
> >
> > Help?
> >
> > Thanks
> >
> > Adam
> >
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