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[ Picked text/plain from multipart/alternative ]
If you're calling it in a weapon fire function then you need to make sure
you're calling it on the client too - for the prediction.

When you're firing a predicted weapon yourself the server won't send you the
effects generated in that shoot function because it will assume you're
predicting what you're doing on the client.

So in your client code you need to call the dispatch function too.



On 9/14/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> For some reason when I create particles only other people in the
> multi-player game can see
> them. I myself cannot see them.
>
> Any idea where i'm screwing up?
>
> Basically in the client dll I have the particle code and in the server dll
> I have the dispatch is
> blah blah happens code.
>
>
> Thanks;
> Yanii
>
>
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