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Also look for cl_bob.

Jerry

On 10/28/06, Stephen Swires <[EMAIL PROTECTED]> wrote:
>
> This is a multi-part message in MIME format.
> --
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> I looked for "sway" in the source code and it came up with
> CalcViewModelLag in the CPredictedViewModel class, I added some code to
> disable it if the ironsight is on, but that didn't work. Also, I set the
> convars (cl_weap_sway_scale and cl_weap_sway_interp) to 0 and it didn't
> make a visual difference.
>
> Garry Newman wrote:
>
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> >I think it's called sway, do a "find sway" in the console and find the
> >convars that control it in the source, then find some way of controlling
> it
> >when you have ironsights up.
> >
> >
> >garry
> >
> >On 10/28/06, Stephen Swires <[EMAIL PROTECTED]> wrote:
> >
> >
> >>This is a multi-part message in MIME format.
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> >>Is there an actual way of turning it off, so the gun stays statically in
> >>position? It's not really an ironsight if it's moving around everywhere
> >>:-\
> >>
> >>John Sheu wrote:
> >>
> >>
> >>
> >>>On Friday 27 October 2006 7:26 pm, Stephen Swires wrote:
> >>>
> >>>
> >>>
> >>>
> >>>>I've got everything in place, but there is one itch. When you move
> >>>>around the mouse to look around, the view model likes to move around
> >>>>too. Any way to combat that?
> >>>>
> >>>>
> >>>>
> >>>>
> >>>Just call it a feature.
> >>>
> >>>-John Sheu
> >>>
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> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
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