--
[ Picked text/plain from multipart/alternative ]
I'm trying to create an entity that has a visual representation on the
client separate from it's server counterpart, with the only networking
occurring when the entity is created on the server side (like a temp ent) to
keep bandwidth use down.  So what I've been trying to do is create the
entity on the server with CreateEntityByName(), then disable its networking
once the creation and initial network data has been transmitted.  Problem
is, simply changing UpdateTransmitState() to return FL_EDICT_DONTSEND after
the server creation call doesn't work, it causes the entity to never be
created on the client side.  Anyone know how to do this?

I've also tried FL_EDICT_FULLCHECK in UpdateTransmitState() with the logic
moved to ShouldTransmit(), same thing happens.
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to