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[ Picked text/plain from multipart/alternative ]
I got studiorender to render the same model more than once in DrawModel,
like what you're probably doing for that light switch. It also allowed me to
pass a StudioRenderConfig_t to UpdateConfig before each model render without
this crash.

Regards,

Paul

On 11/1/06, Garry Newman <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Hey I just got this crash too!
>
> I thought it was because I was messing around rendering a model twice (
> http://gmod.garry.tv/img/garrysmod/01_NOV_2006/gm_construct0005.jpg) - are
> you doing anything like that?
>
> There isn't much else I've changed and it does seem like a pretty random
> crash.
>
> How long has it been happening to you?
>
>
> On 11/1/06, Andrew Orner <[EMAIL PROTECTED]> wrote:
> >
> > I'm having issues with random crashes in the studiorender.dll library. I
> > don't think it's due to a driver issue as I'm running the most
> > up-to-date driver, but it is still a random crash. Running the MDMP
> > through debugger tells me this:
> >
> > ExceptionAddress: 2c00ae3f (studiorender+0x0000ae3f)
> > ExceptionCode: c0000005 (Access violation)
> > ExceptionFlags: 00000000
> > NumberParameters: 2
> > Parameter[0]: 00000000
> > Parameter[1]: 02d9cd58
> > Attempt to read from address 02d9cd58
> >
> > STACK_TEXT:
> > WARNING: Stack unwind information not available. Following frames may be
> > wrong.
> > 000c1338 2c00b338 00000000 00000b52 00003f7e studiorender+0xae3f
> > 000c13cc 2c017f5f 00000000 00000020 0000044c studiorender+0xb338
> > 000c1464 2c00bc41 3fa4f800 2508f280 000c14f0 studiorender+0x17f5f
> > 000c147c 2c002f30 000c14f0 00000000 00000000 studiorender+0xbc41
> > 000c14a4 0dbc64c4 000c1500 00000000 000c150c studiorender+0x2f30
> > 000c1540 0d880b84 bf5846ce 000c1558 00000000 engine+0xe64c4
> > 000c1574 0d85d3f9 000c1644 000c15f4 000c15bc materialsystem+0x30b84
> > 000c1590 0d85d469 000c15d8 000c15dc 000c15e0 materialsystem+0xd3f9
> > 000c15a8 3f48c8ca 3f48c8ca 3f48c8ca c3fe0000 materialsystem+0xd469
> > 000c15ac 3f48c8ca 3f48c8ca c3fe0000 43140000 0x3f48c8ca
> > 000c15b0 3f48c8ca c3fe0000 43140000 c31e0000 0x3f48c8ca
> > 000c15b4 c3fe0000 43140000 c31e0000 3f800000 0x3f48c8ca
> > 000c15b8 43140000 c31e0000 3f800000 00000000 0xc3fe0000
> > 000c15bc c31e0000 3f800000 00000000 00000000 0x43140000
> > 000c15c0 3f800000 00000000 00000000 44d4f50a 0xc31e0000
> > 000c15c4 00000000 00000000 44d4f50a 3f7faa27 0x3f800000
> >
> > PRIMARY_PROBLEM_CLASS: STACK_CORRUPTION
> >
> > FOLLOWUP_IP:
> > studiorender+ae3f
> > 2c00ae3f 8b1490 mov edx,dword ptr [eax+edx*4]
> >
> > I don't think this is something I can personally fix. Could this be a
> > hardware issue, an engine issue, or something I might have somehow
> > brought in with my mod?  If it is something that I might have brought in
> > with my mod, is there any possible way of debugging what it might have
> > been?
> >
> > Thanks,
> >   -- Andrew Orner
> >      Lead Programmer, No More Room in Hell
> >
> > _______________________________________________
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
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>
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