Sorry to bring this up again, but could someone from Valve please
confirm whether fademindist / fademaxdist *should* be working in any
mod?

At this stage it doesn't look like it works even in CS Source.

Thanks


On Mon, 2006-11-06 at 10:18 +1300, Andrew Forsberg wrote:
> Hi guys,
>
> I was asked by a mapper if I could get fademindist and fademaxdist
> working in our mod for one of his large outdoor maps. We haven't
> finished updating the code with that last major hl2:ep1 sdk update just
> yet.
>
> I can see that nothing has changed in
> game_shared/env_detail_controller.cpp recently anyway -- but a *lot* has
> changed in cl_dll/detailobjectsystem.cpp. Am I right in thinking that
> support for this:
>
> http://developer.valvesoftware.com/wiki/Env_detail_controller
>
> is dependent on our code being updated to the latest sdk release?
>
> FWIW, he's tried the map on cs source as well, and the fading wasn't
> changed to what he'd specified in hammer. No console errors, no leaks,
> no problems there. That suggests to him and me, that perhaps the
> functionality isn't all there yet.
>
> Any ideas, suggestions?



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