Sorry to bring this up again, but could someone from Valve please confirm whether fademindist / fademaxdist *should* be working in any mod?
At this stage it doesn't look like it works even in CS Source. Thanks On Mon, 2006-11-06 at 10:18 +1300, Andrew Forsberg wrote: > Hi guys, > > I was asked by a mapper if I could get fademindist and fademaxdist > working in our mod for one of his large outdoor maps. We haven't > finished updating the code with that last major hl2:ep1 sdk update just > yet. > > I can see that nothing has changed in > game_shared/env_detail_controller.cpp recently anyway -- but a *lot* has > changed in cl_dll/detailobjectsystem.cpp. Am I right in thinking that > support for this: > > http://developer.valvesoftware.com/wiki/Env_detail_controller > > is dependent on our code being updated to the latest sdk release? > > FWIW, he's tried the map on cs source as well, and the fading wasn't > changed to what he'd specified in hammer. No console errors, no leaks, > no problems there. That suggests to him and me, that perhaps the > functionality isn't all there yet. > > Any ideas, suggestions? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

