[ Converted text/html to text/plain ] Trying to fix a visual bug.
What can you set in a .vmt file where aMaterial->IsTranslucent() would return True? I tried the obvious "$translucent" "1" but that didn't work(I've tried lots of other stuff). Here's some more info. If a temp sprite ,using the same material, calls SetTransparency( kRenderGlow, 255, 255, 255, 200, kRenderFxNoDissipation ) then the material gets changed and aMaterial->IsTranslucent() returns True. If I call aMaterial->Refresh(), IsTranslucent() returns False and the visual bug returns. Which means Refresh() is working(I think). So I just need to know what settings in a .vmt file makes aMaterial->IsTranslucent() return True. EJ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

