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Good morning, everyone!
I'm sending this submission for our coder EmielRegis who currently can't
submit any mails:

Our team is new to the Source engine, yet we would like to create a basic
framework to deal with several different multiplayer gametypes and a
singleplayer campaign in addition.
Our coder EmielRegis is used to JKA's modified id engine which had a console
variable "g_gametype" with a numeric value to define what gametype a server
is running on.

The basic idea is to have different gametypes with different game mechanics
(such as CTF, TDM and Team Assault). EmielRegis couldn't find a good way of
dealing with that. He thought about a console variable, but can they be
transmitted between server and client? If so - how?

Of course, that variable should also be set from the game menu.

Any help on getting a better understanding of the given structures and how
to use them would be highly appreciated. Thanks in advance!

Darth.Hunter

on behalf of Emiel Regis
www.moviebattles.com
http://tne.invision-games.com
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