This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Good morning, everyone! I'm sending this submission for our coder EmielRegis who currently can't submit any mails:
Our team is new to the Source engine, yet we would like to create a basic framework to deal with several different multiplayer gametypes and a singleplayer campaign in addition. Our coder EmielRegis is used to JKA's modified id engine which had a console variable "g_gametype" with a numeric value to define what gametype a server is running on. The basic idea is to have different gametypes with different game mechanics (such as CTF, TDM and Team Assault). EmielRegis couldn't find a good way of dealing with that. He thought about a console variable, but can they be transmitted between server and client? If so - how? Of course, that variable should also be set from the game menu. Any help on getting a better understanding of the given structures and how to use them would be highly appreciated. Thanks in advance! Darth.Hunter on behalf of Emiel Regis www.moviebattles.com http://tne.invision-games.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

