Nvm, I solved it.
I got another questions though:
I want my mod to load hl2mp .gcf file to be able to use it's resources. I
put:
filesystem->AddSearchPath("hl2mp", "GAME");
if(filesystem->MountSteamContent(215==FILESYSTEM_MOUNT_FAILED)
return false;
in both DLL init functions for client and server, but when I load game
nothing happens. Any tips on this one?
Other question - what are anim prefixes set in weapon .txt files? I
couldn't find their real function in the code...
Cheers
Emiel
Hey,
Every time I try to build latest SDK I get this problem:
H:\tne\game_shared\hl2\hl2_gamerules.cpp(1323): error C3861:
'PhysCannonAccountableForObject': identifier not found, even with
argument-dependent lookup
Anyone knows how to fix it?
Regards,
Emiel Regis
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