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I'm just learning to code some so this may not work, but what if you have a next button and it calls a function that increments and switches the map. The button would use the same server command all the time. The map list could be located in another file. I hope this helps. ----- Original Message ----- From: Rodrigo 'r2d2rigo' Diaz<mailto:[EMAIL PROTECTED]> To: [email protected]<mailto:[email protected]> Sent: Saturday, November 25, 2006 12:24 PM Subject: [hlcoders] VGUI issues in HL1 -- [ Picked text/plain from multipart/alternative ] Hello, I am currently trying to make a VGUI interface in HL1. I have some issues, because the VGUI menu is just a template and I want to change some things on it every time it is opened. The biggest problem I have is related with the ActionSignals, because it looks like you can add them to controls, but you can't delete them (so, if in a map the button X in the menu needs to send the server command Y, and I move to the next map, in which the server command sent by that button is Z, the client dll sends commands Y and Z). It looks like VGUI in HL1 isn't finished at all, so maybe the things I want to do are almost impossible to perform, but I would thank some help with this thing, especially in the way to destroy VGUI controls and recreate them, or the strange way CMenuPanel::Open works (it looks like it doesn't really "close" the panel, just hides it). Thank you for your time. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders<http://list.valvesoftware.com/mailman/listinfo/hlcoders> -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

