Hey Guys,

Not sure if this is the right place to ask this or not, but I'm
developing a character and have it compiled. It will spawn in game and
respond to basic movement. My question is:

Can anyone point me to some schematics of replacing a characters
animation (Walk, run, crouch, etc) - from initial observation it
appears that the animations are called from the player_macros, in a
series of animations grouped into sequences and then called based on
an the ACT_ functions.

I have made walk, run, idle, jump animations and compiled them with my
.qc file, but the character starts out either "idle" in the T pose, or
walking, in a loop - depending on the order in which I place it in the
.qc file before compile.

I looked into the player_macros.qci and a few other files and it looks
like the animations are being blended from a sequence of animations.

If anyone could clear this up it would be a great help!

Thanks,

William

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