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>
> Is 2-3 megs really that significant? (assuming your distribution involves
> compression)
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Wednesday, November 29, 2006 6:31 PM
> To: [email protected]
> Subject: [hlcoders] What is the purpose of the client's server.dll?
>
> I've asked before, but no one seemed to know.  It's been about a year so
> I figured I'd try my luck again. :)
>
> What is the purpose of the client's server.dll?  Basically, if I ever
> forget to copy over the latest version, then I get weird Valve "server
> uses different class tables" errors.  But the mod code in it seemingly
> serves no actual purpose, as I've added large numbers of asserts, tested
> on the client, and seen that almost none of the mod code is ever called.
> So there's this 5 megs or so of unused code, but somewhere in it is a
> magic few bytes that causes "server uses different class tables" errors.
>
> I would like to trim down the file size more for my mod-downloaders, but
> I'm also just curious.
>
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