-- [ Picked text/plain from multipart/alternative ] We are still on the search for this problem, but I am sure we will figure it out sooner or later. Currently both the client and server side MoveType for ents on spawn and durring usage are using the correct movetypes. PhysicsSimulate in physics_main_shared.cpp on the other hand is giving us numbers way out of range, but not always. Moving ents and beams usually cause the most problems.
we still are not sure what is changing the movetype of these objects and a little insight on how the physics system is receiving these numbers would be great. We need to figure out why this is happening and with such random numbers. On 12/11/06, Hyperjag 3 <[EMAIL PROTECTED]> wrote: > > Hello, > > My mod has recently started encountering a problem with movetypes. It > seems > that the movetypes of some entities (so far I have observed it happening > to > env_beam, trigger_once, trigger_hurt, func_door, and func_door_rotating) > are > getting forcibly changed to random numbers and triggering a warning and an > assert in physics_main_shared.cpp. These seem to occur every server think > and really take a toll on the server's performance. One example of what > the > warning prints is: PhysicsSimulate: trigger_hurt bad movetype 170. I have > seen almost any number up to 254 as the movetype, and sometimes I am able > to > watch the console and see the number change every few thinks, growing > until > it reaches 254 and then starting over again from 0. The assert seems to > only start happening once a player (or possibly other entities, I have not > tested) touch the beam/trigger/door. I have tried to debug this problem > myself, but I just can't figure out what is changing the movetype. I have > put breakpoints in CBaseEntity::SetMoveType, but they never trigger as the > movetype on the entity changes and causes the asserts. Any help that > anyone > can give is appreciated. > > Jory - "Hyperjag3" > > _________________________________________________________________ > Visit MSN Holiday Challenge for your chance to win up to $50,000 in > Holiday > cash from MSN today! > http://www.msnholidaychallenge.com/index.aspx?ocid=tagline&locale=en-us > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~skidz -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

