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Hey guys, I was wondering if anyone knew a little bit about the technology
Natural-Selection or Day of Defeat used to create their spiffy looking
minimaps (not an overview screenshot).  I'm pretty interested in building
one myself, and I have an idea of how to build one, but am wondering if my
technique might be a little over the top. Heres an example screenshot
http://igronet.ru/ns/images/gif/interface_minimap.gif

The way I wanted to do it was use cl_leveloverview and start from the lowest
floor level.  From there I take one screenshot and then begin pixel by pixel
editing the screenshot.  Lets say my ClearBuffer color is bright pink.  I
scan for any colors not bright pink, and inject them with dark white color
for (lowest level).  Then I move up the Z origin to get higher level floors
appearing. Take another screenshot and all new areas inject them with a
lighter color than the previous dark white. and so on until I've reached all
floors.

The idea seems a bit far fetched, but I've played around with 2D pixel
editing for games and it seems very doable.  I was wondering if this might
be the right technique for this type of thing, unless theres an easier
approach to this.

If any of you have done something like this or have any insight to this
technology, I'd gladly appreciate it.  Thanks.
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