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Bump...?

On 11/20/06, Matt Chambers <[EMAIL PROTECTED]> wrote:
>
> I have working meshes I am using as part of our HUD. I have scope code and
> damage indicator code both just customized from Valve's SDK files. I am
> finding that having color correction enabled is flat out stopping these
> meshes from being rendered. The code executes, but I must be missing a flag
> someplace or additional initialization if meshes are still the preferred way
> to do effects such as this with color correction enabled. Anyone else run
> into this issue?
>
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