-- [ Picked text/plain from multipart/alternative ] Bump...? On 11/20/06, Matt Chambers <[EMAIL PROTECTED]> wrote: > > I have working meshes I am using as part of our HUD. I have scope code and > damage indicator code both just customized from Valve's SDK files. I am > finding that having color correction enabled is flat out stopping these > meshes from being rendered. The code executes, but I must be missing a flag > someplace or additional initialization if meshes are still the preferred way > to do effects such as this with color correction enabled. Anyone else run > into this issue? > --
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