Yes I have not seen this in many days, since updating my srcds, so I'd say this 
is fixed.

At 2006/11/29 09:19 PM, Jeremy Swigart wrote:
>--
>[ Picked text/plain from multipart/alternative ]
>Looks like this was fixed in the latest update.
>
>On 11/28/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]>
>wrote:
>>
>> I don't have such a file and yet I still get this error every time I
>> launch the mod.
>>
>> According to process explorer it's loading the tier0_s.dll from
>> source\bin\tier0_s.dll under the srcds install directory.
>>
>> At 2006/11/24 03:25 PM, you wrote:
>> >Thanks to Joel's help this problem has been tracked down. A workaround
>> >is to delete this file:
>> >SteamApps\<user name>\source sdk base\bin\tier0_s.dll
>> >
>> >Note that this file will appear back on disk every time you run the
>> >Source SDK (but it won't come up if you are just debugging the game
>> >server/client). We will work on a SDK update to permanently remove this
>> >problem.
>> >
>> >- Alfred
>> >
>> >Skillet wrote:
>> >> --
>> >> [ Picked text/plain from multipart/alternative ]
>> >> I get the message both using the pre VS2005 compatibility update code
>> >> on
>> >> VS2003, and the new code on VS2005 (two separate projects).
>> >>
>> >> On 11/24/06, Nick <[EMAIL PROTECTED]> wrote:
>> >>>
>> >>> I am also getting it..(using the new code)
>> >>>
>> >>> On 11/24/06, Oliver <[EMAIL PROTECTED]> wrote:
>> >>>> --
>> >>>> [ Picked text/plain from multipart/alternative ]
>> >>>> This may have something to do with it.  I get these error messages
>> >>>> when compiling:
>> >>>>
>> >>>> tier1.lib(datamanager.obj) : warning LNK4204:
>> >>>> 'c:\HL2Mod\src\dlls\Debug_hl2mp\vc70.pdb' is missing debugging
>> >>>> information for referencing module; linking object as if no debug
>> >>>> info
>> >>>>
>> >>>> tier1.lib(generichash.obj) : warning LNK4204:
>> >>>> 'c:\HL2Mod\src\dlls\Debug_hl2mp\vc70.pdb' is missing debugging
>> >>>> information for referencing module; linking object as if no debug
>> >>>> info
>> >>>>
>> >>>> tier1.lib(strtools.obj) : warning LNK4204:
>> >>>> 'c:\HL2Mod\src\dlls\Debug_hl2mp\vc70.pdb' is missing debugging
>> >>>> information for referencing module; linking object as if no debug
>> >>>> info
>> >>>>
>> >>>> On 11/24/06, Skillet <[EMAIL PROTECTED]> wrote:
>> >>>>>
>> >>>>> --
>> >>>>> [ Picked text/plain from multipart/alternative ]
>> >>>>> Same here.
>> >>>>>
>> >>>>> On 11/24/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote:
>> >>>>>>
>> >>>>>> --
>> >>>>>> [ Picked text/plain from multipart/alternative ]
>> >>>>>> I'm getting that too. Very annoying.
>> >>>>>>
>> >>>>>> On 11/23/06, Joel R. <[EMAIL PROTECTED]> wrote:
>> >>>>>>>
>> >>>>>>> --
>> >>>>>>> [ Picked text/plain from multipart/alternative ]
>> >>>>>>> Yes, I received this too, just after restarting steam and
>> >>>>>>> grabbing the new update.  I thought it was something I did with
>> >>>>>>> my code.  I'll try your fix, it's really annoying having it pop
>> >>>>>>> up 2 times as my server loads, and I load it up a lot for
>> >>>>>>> testing my mod.
>> >>>>>>>
>> >>>>>>> On 11/24/06, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
>> >>>>>>>>
>> >>>>>>>> I normaly get it if i run the game on a screen size my
>> >>>>>>>> lcd wont support in windowed mode - just make a new
>> >>>>>>>> mod, export the reigestry key, and change the path,
>> >>>>>>>> install the key, and it should work.
>> >>>>>>>>
>> >>>>>>>> It might be another entry point for you, but this
>> >>>>>>>> fixed my error
>> >>>>>>>>
>> >>>>>>>> Adam
>> >>>>>>>>
>> >>>>>>>>
>> >>>>>>>> --- Daniel Menard <[EMAIL PROTECTED]> wrote:
>> >>>>>>>>
>> >>>>>>>>> Is anybody else getting this error when starting
>> >>>>>>>>> their mod? It also
>> >>>>>>>>> happens while loading a map (after getting it on
>> >>>>>>>>> startup).
>> >>>>>>>>>
>> >>>>>>>>> hl2.exe - Entry Point Not Found
>> >>>>>>>>> The procedure entry point IsLogActive could not be
>> >>>>>>>>> located in the
>> >>>>>>>>> dynamic link library tier0_s.dll
>> >>>>>>>>>
>> >>>>>>>>> It started cropping up right around the SDK Update
>> >>>>>>>>> being rolled in. I
>> >>>>>>>>> updated our codebase but it hasn't disappeared. It's pretty
>> >>>>>>>>> intermittent, but happens more often while running
>> >>>>>>>>> with the debugger.
>> >>>>>>>>> I have reports from at least 1 tester having it by
>> >>>>>>>>> starting from the
>> >>>>>>>>> steam menu. It's not a fatal error, the mod still
>> >>>>>>>>> runs fine, but it's
>> >>>>>>>>> very annoying. It happens while the main menu is
>> >>>>>>>>> loading, and also
>> >>>>>>>>> while the map loads.
>> >>>>>>>>>
>> >>>>>>>>> Is there some way to get rid of this?
>> >>>>>>>>>
>> >>>>>>>>> _______________________________________________
>> >>>>>>>>> To unsubscribe, edit your list preferences, or view
>> >>>>>>>>> the list archives, please visit:
>> >>>>>>>>>
>> >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>
>> >>>>>>>>
>> >>>>>>>> --------
>> >>>>>>>> Nigredo Studios http://www.nigredostudios.com
>> >>>>>>>>
>> >>>>>>>>
>> >>>>>>>>
>> >>>>>>>>
>> >>>>>>>>
>> >>>>>>>
>> >>>>>>
>> >>>>>
>> >>>
>> >________________________________________________________________________
>> >____________
>> >>>>>>>> Do you Yahoo!?
>> >>>>>>>> Everyone is raving about the all-new Yahoo! Mail beta.
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>> >>>>>>>>
>> >>>>>>>>
>> >>>>>>> --
>> >>>>>>>
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>> >>>>>>
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>> >>>>>
>> >>>>>
>> >>>> --
>> >>>>
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>> >>>>
>> >>>>
>> >>>
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>> >>>
>> >>>
>> >> --
>> >>
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