-- [ Picked text/plain from multipart/alternative ] Vehicles use 5 physics objects, 1 for each tire and then the body. Physics objects are always obeying the laws of physics, so your control over them is not as precise as could be.
On 12/22/06, Jed <[EMAIL PROTECTED]> wrote: > > I've a similar problem with player models actually when it comes to > bounds for prone. They are always square and always orientated "north" > so using a rectangular bounding box doesnt work as it doesn't rotate > with the player. > > Just out of curiousity, is there anything that the HL2 Jeep uses that > might be of use? That seems to drive over terrain pretty well so I > wonder if theres something in it's collision detection you could use. > > - Jed > > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

