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Vehicles use 5 physics objects, 1 for each tire and then the body.  Physics
objects are always obeying the laws of physics, so your control over them is
not as precise as could be.

On 12/22/06, Jed <[EMAIL PROTECTED]> wrote:
>
> I've a similar problem with player models actually when it comes to
> bounds for prone. They are always square and always orientated "north"
> so using a rectangular bounding box doesnt work as it doesn't rotate
> with the player.
>
> Just out of curiousity, is there anything that the HL2 Jeep uses that
> might be of use? That seems to drive over terrain pretty well so I
> wonder if theres something in it's collision detection you could use.
>
> - Jed
>
>
>
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