--
[ Picked text/plain from multipart/alternative ]
Isn't that why skin groups were supposed to solve?  Having multiple textures
for a model, especially considering the fact that models can use their own
skins when in code you just set the skin group number, that's a fairly good
solution.  On the topic of texture memory, wouldn't you cache just as many
textures be having the model specify its own alternate skins as you would if
you explicitly told it to do that in code?  Or is it the case that models
don't share cached materials and use unique instances?  Plus give Teddy some
credit too, Dystopia isn't exactly a small mod, and he's defiantly got some
good insights into the SDK himself.
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to