-- [ Picked text/plain from multipart/alternative ] Isn't that why skin groups were supposed to solve? Having multiple textures for a model, especially considering the fact that models can use their own skins when in code you just set the skin group number, that's a fairly good solution. On the topic of texture memory, wouldn't you cache just as many textures be having the model specify its own alternate skins as you would if you explicitly told it to do that in code? Or is it the case that models don't share cached materials and use unique instances? Plus give Teddy some credit too, Dystopia isn't exactly a small mod, and he's defiantly got some good insights into the SDK himself. --
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