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[ Picked text/plain from multipart/alternative ]
It is a method invoked by CSmartPtr, once all particles have completed their
operations (after a quick look through). Place a breakpoint in
CParticleEffect::Release and look through the call stack also look at how
m_RefCount is used in CParticleEffect.
On 1/6/07, Minh <[EMAIL PROTECTED]> wrote:
>
> I was looking at some of the special f/x code for things such as blood and
> I
> noticed when they created a particle emitter by invoking
> CBloodSprayEmitter::Create ("bloodpuff");
>
> they never explicitly call the CBloodSprayEmitter::Release.
> So , I'm wondering do the particle emitters get released automatically?
> and
> if so, under what conditions? (e.g. when they stop emitting particles
> after
> a certain amount of time?).
>
>
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