-- [ Picked text/plain from multipart/alternative ] Not the ideal alternative, but I guess I might have to use it. Can I still build the sdk from the command line with this Express version? I really detest the IDE itself.
Thanks, Sunblaze On 1/9/07, Jed <[EMAIL PROTECTED]> wrote: > > Use the free Visual Studio Express 2005 if you want a cost free way of > compiling. > > Assuming thats why your using MINGW > > - Jed > > On 10/01/07, James Smith <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Thanks for the quick reply. Hmm. So what's the alternative? Write the > client > > and server dll's from scratch? Can that even be done? > > > > On 1/9/07, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote: > > > > > > James Smith wrote: > > > > -- > > > > [ Picked text/plain from multipart/alternative ] > > > > I've been playing around with the source sdk and have been trying to > > > compile > > > > it with MinGW and MSYS. Most of the compile errors I encounter are > from > > > the > > > > pre-processor directives identifying that _WIN32 must mean I'm > compiling > > > > with an MS compiler, which I have to modify and add a smarter check > to. > > > > Although I think those problems are just the tip of the iceberg. So > I > > > was > > > > wondering if other's have looked into building a release that's a > bit > > > more > > > > compatible MinGW and other alternative compilers and > ultimately(IDEs). > > > I'm > > > > pretty new to the scene so I don't know if I'm asking a question > other's > > > > have already answered or not. > > > > > > You will have more problems during linking than you did during > > > compiling. The compiled game code that you create must link against > > > libraries that you don't have the source code to (for example the > VGUI2 > > > library). These libraries use Microsoft C++ name mangling for > exporting > > > function names and unfortunetly, this name mangling isn't compatible > > > with any other compiler/linker. You can not convert the MSVC > libraries > > > easily to COFF format (or any other linker format) without having > access > > > to the source code to rebuild the libraries. > > > > > > Even if you can get everything to compile, you won't be able to link > > > everything to generate the final DLL(s). Good luck! :) > > > > > > -- > > > Jeffrey "botman" Broome > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

