On Friday 12 January 2007 1:00 pm, Justin Krenz wrote: > I remember Valve said Havok doesn't want their code opened in the SDK at > all, so I doubt Valve wants to start opening anything up in the VPhysics > interface to get the functionality you want.
I'm just looking for a call something like: IPhysicsEnvironment::Simulate( float deltaTime, IPhysicsObject *pObject ) > What caused you to bring this topic up? Are you redoing your spacecraft > movement? I thought you had prediction, albeit not a very elegant > solution programmatically, but if it's not broken, why fix it? It sort of works. It's pretty nasti. (It got bit by a moose.) It's all custom physics (predicted), with a shadow trailing along to detect collisions (not predicted). -John Sheu _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

