On Friday 12 January 2007 1:00 pm, Justin Krenz wrote:
> I remember Valve said Havok doesn't want their code opened in the SDK at
> all, so I doubt Valve wants to start opening anything up in the VPhysics
> interface to get the functionality you want.

I'm just looking for a call something like:
IPhysicsEnvironment::Simulate( float deltaTime, IPhysicsObject *pObject )

> What caused you to bring this topic up?  Are you redoing your spacecraft
> movement?  I thought you had prediction, albeit not a very elegant
> solution programmatically, but if it's not broken, why fix it?

It sort of works.  It's pretty nasti.  (It got bit by a moose.)  It's all
custom physics (predicted), with a shadow trailing along to detect collisions
(not predicted).

-John Sheu

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