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Hi,

I've not noticed any problems with SvenCoop and the map changes, but I have
the next map in the mapcycle.txt anyway.
Oh and playing on the WirePlay public servers the map changes have been fine
for them.


Also, shouldnt this have been sent to hlds@ not hlcodes@ ?

On 22/01/07, ed miller <[EMAIL PROTECTED]> wrote:
>
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> hello all,
> recent steam updates have uncovered a changelevel bug in svencoop3.0
> this bug prevents the server from automatically changing to the next map.
> it affects maps in a series like toonrun1.bsp toonrun2.bsp toonrun3.bsp
>
> a workaround is to put a nextmap statement in the map config file.
> ie. toonrun1.cfg would have this added: nextmap toonrun2
>
> I imagine this is fixed in svencoop3.5
> while waiting for the upcoming release of version 3.5 originally planned
> dec
> 04
>
> question for the community: is it possible to write a script that will
> edit
> the cfg files?
> dir *.bsp
> afrikakorps1.bsp
> afrikakorps2.bsp
> afrikakorps3.bsp
> auspices.bsp
> toonrun1.bsp
> toonrun2.bsp
> toonrun3.bsp
>
> append a line to afrikakorps1.cfg like: nextmap afrikakorps2
> append a line to afrikakorps2.cfg like: nextmap afrikakorps3
> no change to afrikakorps3.cfg
> no change to auspices.cfg
>
> this will not fix the single player maps as the correct sequence cannot
> be determined from the file names. it's OK I already fixed them.
>
> in a batch script I can read the map names and strip off the file
> extension
> it is easy to append a nextmap statement to a cfg file.
> but I don't know how to manipulate the strings.
>
> someone said it would be easy to do in perl or python but that would
> require
> anyone wanting to use the script to install support for perl or python.
> vbs is native to xp but I don't know anything about it.
>
>
> this may only affect a couple of hundred maps on a couple of hundred
> computers
> any help I would be eternally grateful.
> --
>
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>


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