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[ Picked text/plain from multipart/alternative ]
The effects themselves are client side as far as I know. The dynamic
spotlight from the players shoot position. The shader flashlight effect from
the players POV can also be altered on the client.

On 1/25/07, Mukkan Yhtiö <[EMAIL PROTECTED]> wrote:
>
> This is the old flash light before the new one.
>
>
> >From: "Minh" <[EMAIL PROTECTED]>
> >Reply-To: [email protected]
> >To: <[email protected]>
> >Subject: Re: [hlcoders] Server Side Flashlight Effects
> >Date: Thu, 25 Jan 2007 12:49:57 -0800
> >
> >The texture that they use is
> >effects/flashlight001.tga
> >
> >Have fun!
> >
> >----- Original Message -----
> >From: "Garry Newman" <[EMAIL PROTECTED]>
> >To: <[email protected]>
> >Sent: Thursday, January 25, 2007 8:54 AM
> >Subject: Re: [hlcoders] Server Side Flashlight Effects
> >
> >
> >--
> >[ Picked text/plain from multipart/alternative ]
> >env_projectedtexture is a pretty good entity to look into if you want to
> >find out how the flashlights work.
> >
> >It'd be more awesome if you could change the texture tho~ :v
> >
> >
> >
> >On 1/25/07, Mukkan Yhtiö <[EMAIL PROTECTED]> wrote:
> >>
> >>Does anyone know where the server-side flash light effects are located?
> >>It's
> >>driving me insane; I found them before by accident and changed it to
> pink
> >>and now don't know where it is to change it back.
> >>
> >>If anyone could help me out with this; it would make me super happy.
> >>
> >>Thanks,
> >>Mukkan
> >>
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> >>
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--
~skidz
--

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