-- [ Picked text/plain from multipart/alternative ] Not sure how well that is going to work. I don't know how patch files would deal the base SDK being changed during updates, and then users applying the patches to a slightly different codebase than the patch was built from. It's unfortunate they don't allow the code to be more public. Could open up some neat opportunities like this.
J On 1/30/07, Nikolaos Tzimoulis <[EMAIL PROTECTED]> wrote: > > Hello (again), > > I've started my open source mod on sourceforge. I figured out their > terrifying way of dealing with code submissions and now I'm working on > a way to manage the code using diff files. I downloaded sfk (as Mike > suggested) and I understand that it can be used to apply patch files > to the original SDK files to generate the mod's source code. The > problem is that I can't find a way to automate the process of creating > the patch file. Sfk needs a particular format and I need to get a tool > that finds differences between files and saves the output in that > particular format. Should I try to make one on my own or is there a > tool to do that already out there? > > Also, to clarify on more thing: I'll just have to create an unmodified > copy of the SDK code to use as a basis to create the patch, right? > > Thanks for the help and sorry for being a pest and asking questions > that aren't directly related to hlcoding. > > Nicholas > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

