Does WorldSpaceCenter() work on this? Since it uses the collision
bounds, and not the world positioning?

On 2/18/07, Minh <[EMAIL PROTECTED]> wrote:
ahh, Ok, I just figured it out. In the .fgd I was supposed to add "Origin"
next to the solid class definition.

@SolidClass base(Targetname, Origin) = func_rescue_zone:

Adding Origin, allowed me to do a ->GetAbsOrigin() on the 'func_rescue-zone'
entity and it returns the center of the brush that this entity is linked to
(instead of Vector(0,0,0) ).


----- Original Message -----
From: "Minh" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, February 17, 2007 4:53 PM
Subject: Re: [hlcoders] How to find the position of a func brush?


> hmm.. I cant seem to find any references to valid references to pev in the
> hl2 sdk. (it seems they've done  away with it from what I cant tell of the
> comments).
>
> ----- Original Message -----
> From: "Rodrigo 'r2d2rigo' Diaz" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Saturday, February 17, 2007 3:57 PM
> Subject: Re: [hlcoders] How to find the position of a func brush?
>
>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> If HL2 works just like HL did, you should be seeking for pev->mins and
>> pev->maxs. Those store the minimum/maximum vectors that determine the
>> size
>> of the resulting box.
>> --
>>
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>
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