Does WorldSpaceCenter() work on this? Since it uses the collision bounds, and not the world positioning?
On 2/18/07, Minh <[EMAIL PROTECTED]> wrote:
ahh, Ok, I just figured it out. In the .fgd I was supposed to add "Origin" next to the solid class definition. @SolidClass base(Targetname, Origin) = func_rescue_zone: Adding Origin, allowed me to do a ->GetAbsOrigin() on the 'func_rescue-zone' entity and it returns the center of the brush that this entity is linked to (instead of Vector(0,0,0) ). ----- Original Message ----- From: "Minh" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Saturday, February 17, 2007 4:53 PM Subject: Re: [hlcoders] How to find the position of a func brush? > hmm.. I cant seem to find any references to valid references to pev in the > hl2 sdk. (it seems they've done away with it from what I cant tell of the > comments). > > ----- Original Message ----- > From: "Rodrigo 'r2d2rigo' Diaz" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Saturday, February 17, 2007 3:57 PM > Subject: Re: [hlcoders] How to find the position of a func brush? > > >> -- >> [ Picked text/plain from multipart/alternative ] >> If HL2 works just like HL did, you should be seeking for pev->mins and >> pev->maxs. Those store the minimum/maximum vectors that determine the >> size >> of the resulting box. >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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