This is probably related to the client side prediction (or lack thereof)
when you're running a listen server. I think by default, the player
animations aren't predicted for the local player. My animations are jittery
when viewed through thirdperson but when I view other player's anims,
they're smooth as silk..
You should try testing with other players (or bots even).


----- Original Message -----
From: "Mark Gornall" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, February 21, 2007 3:48 PM
Subject: [hlcoders] Re: bbox collision?


I neglected to mention that the problem I am having is with thirdperson
view. The firstperson view seems fine. Anyone know why that would be?
(advanced sdk)

Thanks.
r2.


Message: 4
From: "Mark Gornall" <[EMAIL PROTECTED]>
To: <[email protected]>
Date: Wed, 21 Feb 2007 00:03:08 -0000
Subject: [hlcoders] bbox collision?
Reply-To: [email protected]

Hi,
  In HL1 I had a SOLID_BBOX entity that the player could push. It slowed
the player down a little and in the entities Touch I gave it some
velocity
and it all work fine. I'm trying to do the same thing in HL2 but the
player
gets "jerked" back and it's not smooth at all now. I've had a look at
StepMove etc but I can't really see how to fix it, I wondered if there
was
a
way to get the behaviour like HL1.
I also tried switching to an object with Solid_VPhysics but I get similar
results. I guess I want the entity to be pushed and leave the player
motion
smooth rather than resolving the players position back instantly. I'll
pay
$200 for the right answer (just kidding).

Thanks,
r2.


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