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I'm currently working on a mod where it is possible for players to walk on any 
surface.  The basic code for this is done and works well, however I'm having 
trouble with sound spatialization.

I've traced where the hearing origin/angle is set to the bottom of 
CViewRender::SetUpView. It is a call to the engine, engine->SetHearingOrigin.  
I've checked the values passed into the function, and they are correct (i.e. 
both are in world space).  As far as I can tell, any roll in the view angles 
causes the sound spatialization to work incorrectly.

Has anyone else noticed this behavior, and more importantly, has anyone found a 
possible solution?  I'd be very unhappy if I had to code my own sound emitter 
system from scratch if I want properly spatialized sound.
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