-- [ Picked text/plain from multipart/alternative ] For networking variables you could always set them up to work with prediction and just use cl_pdump to see if any are going red which they shouldn't. For testing stuff like collisions or something where you require an idle player to do tests on, you can always use "bot_add" which adds a bot to the game. For testing things that require a person playing with you, your stuck with getting a friend to help you out. --
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