-- [ Picked text/plain from multipart/alternative ] This might have something to do with the fact that there are TWO events that are responsible for creating the muzzleflash. One of the events is embedded in the view model's primary attack sequence. The 2nd event is embedded inside the world model (w_357.cpp) Check to make sure you are not calling both.. I have a similar problem when I switch to third person mode and I fire my gun. Both events get called and I can see two muzzle flashes.
----- Original Message ----- From: "Ryan Sheffer" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, March 07, 2007 9:43 AM Subject: Re: [hlcoders] Muzzle flash showing in every view space. > -- > [ Picked text/plain from multipart/alternative ] > We had this problem and fixed it, it was long ago though and I cant > remember. My friend might remember so ill get back to you if I find the > answer. > > On 3/6/07, John Sheu <[EMAIL PROTECTED]> wrote: >> >> On Tuesday 06 March 2007 11:32 am, REBEL wrote: >> > I got a problem with muzzle flash, basically when a player shoots the >> > muzzle can be seen in world, its view space and... the rest of view >> > spaces of other players if they are using the same gun (or one coded >> from >> > the original 357). This only happens when weapon is a 357 revolver >> clone. >> > We got 3 weapons cloned from 357 and all of them are bugged. There are >> also >> > a few shotgun cloned weapons which don't suffer that problem. >> >> First thought is, some class member got marked "static" somewhere along >> the >> line? >> >> -John Sheu >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > -- > ~skidz > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

