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I'm not a CS player so I can't comment on that aspect, but I've been waiting
on bot changes for over 2 years now. Luckily my bot not being tied to a
specific game I've been able to keep developing for Quake 4 and ET(btw, iD
software implemented some bot fixes for me in their 1.4 SDK). I suppose I
could just get over it and move on, but it has been said that the changes
would get done, and because I want badly to support popular HL2 games and
mods I can't help but hold out a little hope still. These very fixes are the
reason you aren't seeing decent 3rd party bots for mods, CS, DOD, HL2DM,
etc. Maybe some people are fine that the bot section of the HL community has
been effectively castrated in HL2, but it's very aggravating to have a
partially implemented half-assed(please excuse my language) bot interface,
when it's been well documented and expressed for 2 years what it needs to be
'fixed', but it's just not happening. What gives?

Frustrated,
Jeremy

On 3/15/07, chumly chumly <[EMAIL PROTECTED]> wrote:
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> While I can applaud the programmers at valve for doing what they have
> done, I can still see a major problem with the management decisions that
> have been made in how things are handled.
>
> Jay is absolutely correct when he talks about the popularity of CS vs.
> CSS.
> Why do you think CSS is still the number one played (valve) game?
> Besides the hacking of course..
> Maybe valve should review CS, and ask themselves why is it so popular
> still?  CSS is better looking, has more glossy features, better network
> coding...
> Perhaps they should see how many cs players do not own a CSS license, and
> offer that to them for $10.  See how many converts they can get and keep. (
> and it should be easy money from people who already made the decission not
> to buy CSS... )
>
> Valve has no valid reason to limit the servers in the way they have.  As a
> server operator, have the ability to make changes on a clients system has
> been invaluable in assisting noobies, and detecting hackers.  ( How many
> players can roll though 5 rounds, head shooting everything he see's, when he
> is only running at 5 fps? )
>
> Just because some moron bind the clients keys to something stupid is the
> the reason to remove the ability to do so. ( we still use Mani to gimp... )
> They simply could have made the changes in game non-permanent. Then a
> server admin can do stupid things, and when the player leaves, everything is
> back to normal.
> A simple fix for a simple problem.  Nobody gets upset, none of the addons
> get broken, everyone is happy.  Doesn't that make more sense?
> If a player doesn't like what happens on a server, he won't go back.  And
> in my book, that's good for me and my server.
>
> As server operators / mod creators, we need MORE features to work with,
> not less.  Vanilla CSS servers will not survive, and Valve should let us
> handle our mods ourselves.
> Valve should focus on creating the best platform they can for us, not add
> 'fancy' closed features.  Leave it open for us to use these as we see, and
> it'll work out best for everyone.  Just make a clean, optimized game engine
> for us, and we'll continue to support valve.  If not, the first engine to
> give us this will get our business.  That is how it works.  ( Imagine what
> would have happened if the havok engine had released a full SDK when farcry
> launched.. 128 player 5 sq mile D.O.D. maps!!! WooHoo! )
>
> But this issue has been beaten to death, and valve is continuing to move
> in this closed direction... That will determine the life span of their
> software.> Funny how Valve has survived nigh on ten years now despite your
> dire> predictions.> > --> Jorge "Vino" Rodriguez> --
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