Just a query but I was wondering: In Half Life 2 when a player is blown up and flys into a wall. Are they meant to leave a blood mark be default?
Also when you shoot a dead bodie is it meant to leave the flesh decales on it? Just wondering; because if not I will need to implement these features. If they do exist anyone know the functions so I can enable their client effect? Thank you, _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

