Just a query but I was wondering:

In Half Life 2 when a player is blown up and flys into a wall. Are they
meant to leave a blood mark be default?

Also when you shoot a dead bodie is it meant to leave the flesh decales
on it?

Just wondering; because if not I will need to implement these features.
If they do exist anyone know the functions so I can enable their client
effect?


Thank you,


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