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[ Picked text/plain from multipart/alternative ]
I believe the following functions, in hl2_player.cpp/hl2_player.h handles
the picking up.

 // physics interactions
 virtual void  PickupObject( CBaseEntity *pObject, bool bLimitMassAndSize );
 virtual bool  IsHoldingEntity( CBaseEntity *pEnt );
 virtual void  ForceDropOfCarriedPhysObjects( CBaseEntity
*pOnlyIfHoldindThis );
 virtual float  GetHeldObjectMass( IPhysicsObject *pHeldObject );


Hope that helps

/ProZak


On 22/03/07, Mukkan Yhtio <[EMAIL PROTECTED]> wrote:
>
> Thank you, if you could I would find this very helpfull. I am still
> attempting to get it working.
>
> Christopher Harris wrote:
> > I believe one of the functions associated with it was empty or something
> > similar I messed with this a while ago and managed to get item pickup
> > working in hl2dm though it was a bit wonkers at times due to the way
> item
> > pickup was written I think. I sadly do not have the code anymore as I
> > reformatted multiple times since then (just a few days ago for Vista),
> > once
> > I get steam up and running I will look over it again.
> > ----- Original Message -----
> > From: "Mukkan Yhtio" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Thursday, March 22, 2007 1:46 PM
> > Subject: [hlcoders] Player USE (Item Pickup)
> >
> >
> >> I have compaired the HL2 base and the HL2DM Base and I can't figure out
> >> why in HL2 you can pickup small physics props with the USE Button and
> >> you can't in HL2 DM?!
> >>
> >> Could some one please help me with this? I would like to enable this
> >> feature in HL2DM but can't understand how.
> >>
> >> I have trawled through a lot of Item Pickup related code.
> >>
> >> Thanks
> >>
> >>
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> >
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>
>
>
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