-- [ Picked text/plain from multipart/alternative ] I believe the following functions, in hl2_player.cpp/hl2_player.h handles the picking up.
// physics interactions virtual void PickupObject( CBaseEntity *pObject, bool bLimitMassAndSize ); virtual bool IsHoldingEntity( CBaseEntity *pEnt ); virtual void ForceDropOfCarriedPhysObjects( CBaseEntity *pOnlyIfHoldindThis ); virtual float GetHeldObjectMass( IPhysicsObject *pHeldObject ); Hope that helps /ProZak On 22/03/07, Mukkan Yhtio <[EMAIL PROTECTED]> wrote: > > Thank you, if you could I would find this very helpfull. I am still > attempting to get it working. > > Christopher Harris wrote: > > I believe one of the functions associated with it was empty or something > > similar I messed with this a while ago and managed to get item pickup > > working in hl2dm though it was a bit wonkers at times due to the way > item > > pickup was written I think. I sadly do not have the code anymore as I > > reformatted multiple times since then (just a few days ago for Vista), > > once > > I get steam up and running I will look over it again. > > ----- Original Message ----- > > From: "Mukkan Yhtio" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Sent: Thursday, March 22, 2007 1:46 PM > > Subject: [hlcoders] Player USE (Item Pickup) > > > > > >> I have compaired the HL2 base and the HL2DM Base and I can't figure out > >> why in HL2 you can pickup small physics props with the USE Button and > >> you can't in HL2 DM?! > >> > >> Could some one please help me with this? I would like to enable this > >> feature in HL2DM but can't understand how. > >> > >> I have trawled through a lot of Item Pickup related code. > >> > >> Thanks > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

