I've had shadow related crashlogs sent to me for as long as I can
remember and never been able to fix it.. I was wondering whether
anyone else had seen anything like this?
It seems to happen when there's a lot of props, so it might be unique
to gmod (and maybe sourceforts?).
Anyway, I found something today, in
CTextureAllocator::GetTextureRect
I got the feeling that the handle was invalid or something, so I added
if ( !m_Textures.IsValidIndex( handle ) )
{
Error( "Textures.IsValidIndex( handle )" );
}
before it accesses m_Textures. But that doesn't seem to trigger ever.
So I added..
if ( !m_Fragments.IsValidIndex( info.m_Fragment ) )
{
Error( "!m_Fragments.IsValidIndex( info.m_Fragment )" );
}
just before it accesses m_Fragments. It seems to hit this quite a lot,
is that normal? That shouldn't ever happen, right?
So, does this happen for anyone else or is it something I've screwed
up somewhere else?
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