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Well, i'm still working on the GoldSrc engine, before moving to source. But 
anyways,

I'm trying todo some minor things in the SDK, but already got stuck. For 
example, I just wanted to make the player glow, but how does the engine know 
when I'm talking about a player?
Example:


void GlowUser(CBasePlayer *user)
{
     user->pev->renderamt = 60;
     // All the extra stuff here
}


Now, does the engine know i'm talking about a player? Is it just by using the 
"CBasePlayer" class, i'm now talking about a player?
And i couldn't test this since i have no idea how i can call this function, 
could anyone please explain how?
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