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Well, i'm still working on the GoldSrc engine, before moving to source. But
anyways,
I'm trying todo some minor things in the SDK, but already got stuck. For
example, I just wanted to make the player glow, but how does the engine know
when I'm talking about a player?
Example:
void GlowUser(CBasePlayer *user)
{
user->pev->renderamt = 60;
// All the extra stuff here
}
Now, does the engine know i'm talking about a player? Is it just by using the
"CBasePlayer" class, i'm now talking about a player?
And i couldn't test this since i have no idea how i can call this function,
could anyone please explain how?
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