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[ Picked text/plain from multipart/alternative ]
I think you'll need to grab the hitboxes of the model, since it looks like
mstudiobbox_t contains the bounding vectors, I'm not sure if those are local
offsets though.  Take a look at the TestHitboxes method for how to grab
that.  It may also be worth a look at just grabbing the NPCs eyes
attachment.
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