--
[ Picked text/plain from multipart/alternative ]
You can use enginesound->GetSoundDuration() with the .mp3 to figure out how
long it is then stop the old sound and start a new one once that time has
elapsed.

On 4/19/07, Tony Paloma <[EMAIL PROTECTED]> wrote:
>
> Will support for this be added someday? I really would prefer not to do
> this
> manually as I am trying to do it from a server plugin.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Adam "amckern"
> McKern
> Sent: Thursday, April 19, 2007 4:51 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Looping MP3
>
> As far as i understand, the copy of miles that source
> runs has no support for looping mp3s.
>
> Adam
>
>
> --- Tony Paloma <[EMAIL PROTECTED]> wrote:
>
> > This is a multipart message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > As many of you probably know, you can have the
> > engine automatically loop a
> > wav file by inserting a cue point into the wav at
> > the place where you want
> > the loop to start. Is there a similar way to do this
> > with an MP3 or is it
> > WAV only.
> >
> > --
> >
> >
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> >
>
>
> --------
> Nigredo Studios http://www.nigredostudios.com
>
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