Hey!

I was reading Game Developer (The Inner Product - Dec
2006), where it talks about memory mapping to speed up
I/O.

What I am wondering is, is it worth the trouble of
converting slow I/O to windows memory mapped controled
I/O, or will this break the GCC on Linux where people
use the fcommand?

The other thing (The middle ground so to speak) is
reading the file into memory, I know this would not be
viable in many cases, because of the amount of game
data in memory, but if you had a small game, like SDK
Project, where the largest file in the memory would be
a WAV stream, would this then be possible?

Discuss

Adam

--------
Nigredo Studios http://www.nigredostudios.com

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