Hey! I was reading Game Developer (The Inner Product - Dec 2006), where it talks about memory mapping to speed up I/O.
What I am wondering is, is it worth the trouble of converting slow I/O to windows memory mapped controled I/O, or will this break the GCC on Linux where people use the fcommand? The other thing (The middle ground so to speak) is reading the file into memory, I know this would not be viable in many cases, because of the amount of game data in memory, but if you had a small game, like SDK Project, where the largest file in the memory would be a WAV stream, would this then be possible? Discuss Adam -------- Nigredo Studios http://www.nigredostudios.com __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

