I'm somewhere in between disappointed an desperate, so before I launch myself on the crazy solution, just wanted to make sure I understood this correctly. Is it true that there's no other kind of shapecast in Source than an axis-aligned bounding box!? No sphere, no oriented box, no capsule, nothing? I thought I was finalizing our mod (finally) by polishing up our wallwalking, but with only an axis-aligned bounding box trace it's pretty much impossible. [ Well, not impossible, I'll probably end up writing code using multiple raycasts to simulate some kind of OBB, but that is *very* error-prone in complex maps ]
I've read about SOLID_OBB, but that's supposedly not supported; and I've read about using vphysics as an alternative, but is it feasible to use vphysics and end up with the same feeling as normal player movement? Thanks for the information! -- Maarten _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

