I'm somewhere in between disappointed an desperate, so before I launch
myself on the crazy solution, just wanted to make sure I understood this
correctly. Is it true that there's no other kind of shapecast in Source
than an axis-aligned bounding box!? No sphere, no oriented box, no
capsule, nothing? I thought I was finalizing our mod (finally) by
polishing up our wallwalking, but with only an axis-aligned bounding box
trace it's pretty much impossible. [ Well, not impossible, I'll probably
end up writing code using multiple raycasts to simulate some kind of OBB,
but that is *very* error-prone in complex maps ]

I've read about SOLID_OBB, but that's supposedly not supported; and I've
read about using vphysics as an alternative, but is it feasible to use
vphysics and  end up with the same feeling as normal player movement?

Thanks for the information!

-- Maarten


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