To save data inbetween map changes, using KeyValues and saving and loading
from file works wonders.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mark Chandler
Sent: Saturday, May 05, 2007 4:29 AM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] String_t conversions

Well fixed it by reducing the size of the string from weapon_cougar_magnum
to weapon_cougar_mag. Very weird indeed.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mark Chandler
Sent: Sunday, April 29, 2007 5:10 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] String_t conversions

Well atm I use the same method of the concommand give to dynamic spawn items
which is:

        string_t iszItem = AllocPooledString( pszItem );        // Make a
copy of the classname
        DevMsg("SpawnItem: Trying to spawn [%s] \n", STRING(iszItem));
        CBaseCombatWeapon
*lastItemSpawned=(CBaseCombatWeapon*)CreateEntityByName(STRING(iszItem));

But I have found that in doing so it tends to chop up long strings for
example:

Before: Attemting to spawn [weapon_cougar_magnum]
Middle: SpawnItem: Trying to spawn [weapon_couga%|†]
After   :       Attempted to create unknown entity type weapon_couga%|†!

Is there a better way of doing this or fixing this so it works. I searched
the net and couldn’t find any thing.



Also is any way to save vars between map changes without using cvars?

Mark

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