We do have code in there to cast shadows on props.  There should be a
"receive shadows" flag on the prop entity that is off by default - turn
it on for your props.

Jay


> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Minh
> Sent: Saturday, May 12, 2007 11:24 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Re: Player shadows
>
> --
> [ Picked text/plain from multipart/alternative ] Yea, that's
> a limitation of the Source engine. Right now, shadows only
> get casted on brushes.
>      You'd have to make some major adjustments to the shadow
> rendering engine to have it cast on models. Actually, I think
> the new stuff in
> Episode2 has shadow casting on models, so maybe you can wait
> for the next SDK update.
>
>
> ----- Original Message -----
> From: <[EMAIL PROTECTED]>
> To: <hlcoders@list.valvesoftware.com>
> Sent: Saturday, May 12, 2007 10:56 AM
> Subject: [hlcoders] Re: Player shadows
>
>
> > Thanks Minh, I got the player casting shadows now.
> Unfortunately they
> > are not received by the props - only the Hammer brushes. My
> terrain is
> > made of props, so I really need to get shadows working on
> them too. As
> > the player is flying it is very hard to land when the shadow is not
> > being recieved by the props.
> >
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