string_t steamId = pPlayer->GetNetworkIDString();

should do the job.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mark Chandler
Sent: 31 May 2007 15:34
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] SteamId

Is there any easy way to get clients steam id when you load up the game. Im
looking into locking my mod for beta testing because we had huge problems
last time with leaks. I have managed to encrypt the list of ids using md5
just need to find a way to get the clients steamed.

Mark

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