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ok so I tried quite a few different render modes in hammer to get this to work, I also tried renderfx settings ranging from 0 to 255 with each of the render modes. The settings seemed to have no effect on my func_brush with the refractive texture except when render fx was 0 and then nothing of the refractive texture gets rendered. Im still getting that fuzzy outline around my models that are in front of the texture..any ideas? Im also using HDR settings in hammer and all the models I compiled myself but I cant see that that’s the problem. I do notice however that the weapons on the player character do not have the same problem..ie no fuzzyness around the edges. Thanks again Adam Donovan http://www.adamdonovan.net/ _________________________________________________________________ Discover the new Windows Vista http://search.msn.com/results.aspx?q=windows+vista&mkt=en-US&form=QBRE -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

