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This is what ive put in my HudLayout.res
ArmorBox
{
"fieldName" "ArmorBox"
"visible" "1"
"enabled" "1"
"xpos" "0"
"ypos" "0"
"wide" "640"
"tall" "480"
}
HudOverview
{
"fieldName" "HudOverview"
"visible" "1"
"enabled" "1"
"xpos" "20"
"ypos" "20"///updown
"wide" "96"
"tall" "96"
//"PaintBackgroundType" "3"
}
The First one is the Health and Player name Status which doesnt draw at all,
Second is The Radar. The Radar does draw and will show a Map Overview fine,
but theres no info on there at all.. No player icons or anything.
Thing is the code is being called so I dont know where im going wrong!
Any Help would be greatly appreciated! :D
On 7/1/07, Greg Scott <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Did you create the hud element in the script files as well or only in the
> code?
>
> On 6/30/07, Josh Marshall <[EMAIL PROTECTED]> wrote:
> >
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> > [ Picked text/plain from multipart/alternative ]
> > Hey,
> >
> > Ive implemented code that draws the players nameand health above
> > team-mates
> > and it compiles fine, but it doesnt show ingame. I checked it out in
> debug
> > mode and it is being called but not drawn. Any reason for this?
> >
> > Also same thing with my Radar, I followed a tutorial on the VERC Forums
> >
> >
> http://www.chatbear.com/unity2/4991/523,1158665415,7374/1010784/0?v=flatoldand
> > it draws the Radar with the Overview (if present) but does not draw any
> > player markers/names or anything. How can I fix this? I can't seem to
> find
> > a
> > problem with it!
> >
> > One more problem, Im trying to add SMOD style blood spurts from the
> point
> > of
> > entry so Ive coded in a custom UTIL function to use and made a function
> in
> > hl2mp_player.cpp in TraceAttack which sets it off, again it compiles
> fine
> > and gets called but doesnt draw! This recurring problem is starting to
> get
> > on my nerves :S
> >
> > Can anyone help?
> >
> > Thankyou!
> > --
> >
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> >
> >
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