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You may already know this, but here are some things to consider:

1) With Visual Studio, you can build in Debug or Release mode.  If you build
in Debug mode and then try to run the game through Steam, it will not launch
the game.  Instead, you must launch the game via Visual Studio.  (See next
point for work-around).

2) If you want to build in Debug mode and run from Steam, you need to add
the flag: -allowdebug

3) If you build in Release mode, you can run from Steam or Visual Studio as
normal.

Point 1 may be the case for you.

On 7/5/07, Tom Leighton <[EMAIL PROTECTED]> wrote:
>
> Add
>
> -allowdebug
>
> to your command line... You're missing it and usually that crashes me :)
>
>
> Ben Everett wrote:
> > It ran fine until I swapped over to Vista x64, and that is when the
> issue
> > started. The other programmer on the project has no problem at all on
> > Windows XP.
> >
> > As far as the DLL it is crashing on when it's trying to load, as
> stated...
> > it's Steam.exe that crashes. And this is before HL2.exe is even
> launched. I
> > do have an MDMP of the crash.
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Hyperjag 3
> > Sent: Wednesday, July 04, 2007 8:28 PM
> > To: [email protected]
> > Subject: RE: [hlcoders] Crashing on Debug
> >
> > I think there has always been a problem launching a mod to debug
> directly
> > through hl2.exe since mods started being based on the source sdk base
> > instead of hl2/hl2dm.  I found a way around it on the wiki, and that is
> to
> > use steam.exe to -applaunch 215 with the -game as your mod, then
> manually
> > attach the visual studio debugger to hl2.exe once it starts.  Working
> > directory is still set to source sdk base.  In the debugging properties,
> I
> > have command set to "e:\program files\valve\steam\steam.exe", and
> arguments
> > set to "-applaunch 215 -dev -insecure -game "e:\program
> > files\valve\steam\steamapps\SourceMods\Obsidiandev" -allowdebug %1 %2 %3
> %4
> > %5 %6 %7 %8 %9"
> >
> >
> >
> >> From: "Ben Everett" <[EMAIL PROTECTED]>
> >> Reply-To: [email protected]
> >> To: <[email protected]>
> >> Subject: [hlcoders] Crashing on Debug
> >> Date: Wed, 4 Jul 2007 19:07:46 -0500
> >>
> >> This is a multipart message in MIME format.
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Steam.exe is crashing whenever I attempt to debug our modification,
> it's
> >> before hl2.exe even launches.
> >>
> >>
> >>
> >> I'm launching source sdk base\hl2.exe with the working directory set to
> >> source sdk base. Command line arguments are: -dev -windowed -sw -game
> >> "c:\games\steam\steamapps\SourceMods\Forsaken" -insecure
> >>
> >>
> >>
> >> This is under VS2005, Vista x64. Any suggestions guys?
> >>
> >> --
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> > _________________________________________________________________
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> >
> >
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> >
> >
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> >
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> >
> >
> >
> > _______________________________________________
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> please visit:
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> >
> >
> >
>
>
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