You can get access to the GoldSrc VGUI2 interfaces by exporting a
function named ClientFactory from your client.dll - this function should
return a CreateInterfaceFn function pointer that can return a pointer to
a class implementing the interface VClientVGUI001.
The functions in this interface are passed pointers to the VGUI2, Steam
filesystem, hw/sw engine and GameUI DLL factories.
I have some notes on this interface (and several others available
through it) available at
http://www.goldsrc.com/dokuwiki/start?idx=interfaces
Hope this helps.
-- Philip
Dominik Tugend wrote:
Hello,
thank you for your reply.
well hm, that is sad. Anways, I'll try interfacing it directly then using
the the dll's CreateInterfaceFn. Luckily there are a few headers for
some of
the older interface versions that are used in GoldSrc's vgui2.dll included
in the SourceSDK :]
With kind regards
Dominik Tugend
----- Original Message -----
From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, July 02, 2007 9:18 AM
Subject: Re: [hlcoders] GoldSrc VGUI2 headers / libs (Screen overlays)
--
[ Picked text/plain from multipart/alternative ]
Nope.
Vgui2 is only available in goldsrc where the GameUI is concerned.
the actual engine only uses the original vgui.
Sorry
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