You can get access to the GoldSrc VGUI2 interfaces by exporting a
function named ClientFactory from your client.dll - this function should
return a CreateInterfaceFn function pointer that can return a pointer to
a class implementing the interface VClientVGUI001.

The functions in this interface are passed pointers to the VGUI2, Steam
filesystem, hw/sw engine and GameUI DLL factories.

I have some notes on this interface (and several others available
through it) available at
http://www.goldsrc.com/dokuwiki/start?idx=interfaces

Hope this helps.

 -- Philip

Dominik Tugend wrote:
Hello,

thank you for your reply.

well hm, that is sad. Anways, I'll try interfacing it directly then using
the the dll's CreateInterfaceFn. Luckily there are a few headers for
some of
the older interface versions that are used in GoldSrc's vgui2.dll included
in the SourceSDK :]

With kind regards
Dominik Tugend

----- Original Message -----
From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, July 02, 2007 9:18 AM
Subject: Re: [hlcoders] GoldSrc VGUI2 headers / libs (Screen overlays)


--
[ Picked text/plain from multipart/alternative ]
Nope.

Vgui2 is only available in goldsrc where the GameUI is concerned.
the actual engine only uses the original vgui.

Sorry




_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to