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I have a player model that is bigger than the regular human player models.
Something like the Onos in Natural Selection.

The problem is that the game movement code is treating them like a regular
size player model. I've changed the surround bounds type to USE_HITBOXES,
which fixed the problem of shots not hitting them unless they were shot
where a normal player model would be, but they can still fit through small
doorways and get too close to walls so they clip through.

Any ideas?

Grant
(L. Duke)
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