-- [ Picked text/plain from multipart/alternative ] I have a player model that is bigger than the regular human player models. Something like the Onos in Natural Selection.
The problem is that the game movement code is treating them like a regular size player model. I've changed the surround bounds type to USE_HITBOXES, which fixed the problem of shots not hitting them unless they were shot where a normal player model would be, but they can still fit through small doorways and get too close to walls so they clip through. Any ideas? Grant (L. Duke) -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

