This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello, I'd like to remove some gibs from a prop called claypot0x from CS:S. That prop breakable spawns some gibs around, but they are permanent, don't fade out like most gibs do. In my mod there is a special function to remove stuff when round ends, but I have no idea how to call these gibs. Had no success using FindEntityByClassname( NULL, "prop_physics_*" ), I think there was a console command to check entity class names but don't remember it :(
------------------------------ Ángel Oliver (RYell) - Fistful of Frags Mod. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

