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Hello, I'd like to remove some gibs from a prop called claypot0x from CS:S. 
That prop breakable spawns some gibs around, but they are permanent, don't fade 
out like most gibs do. In my mod there is a special function to remove stuff 
when round ends, but I have no idea how to call these gibs. Had no success 
using FindEntityByClassname( NULL, "prop_physics_*" ), I think there was a 
console command to check entity class names but don't remember it :(


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Ángel Oliver (RYell) - Fistful of Frags Mod.

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