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Well, i was messing around with weapons, and was trying to get a weapon to 
create an entity as it's ammo.
(Like the RPG creates the missle.)

So i tried the following code: (Trying to get a weapon to fire off watermellons)

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CBaseEntity *pMellon = (CBaseEntity *)CreateEntityByName("prop_physics");

pMellon->SetOwnerEntity( pOwner );

pMellon->SetModel("models/props_junk/watermelon01.mdl");

pMellon->Spawn();

pMellon->SetAbsOrigin(vecOrigin);

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(Code above is in the PrimaryAttack function of the weapon)

I set it's origin to were the weapon shoot position is, but it doesn't spawn...

Any ideas?
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