This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello, I'm using custom animation sequences for some weapon view models. There is an issue in all of them, basically when the custom sequence exceeds the standard duration of the old sequence, it can be overridden if player press attack button again. I just want to prevent that, so the custom sequence is fully played no matter what happens, but I wasn't able for the moment.
I thought this was easier, but trying to set de duration in "m_flNextPrimaryAttack" and similar variables doesn't make any effect most of the times, seems like they are overridden somewhere. Could someone put some light here? Guess I'm missing something basic here, but can't find what is by myself. Thanks. ------------------------------ Ángel Oliver (RYell) - Project Lead Fistful of Frags Mod. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

