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Hello, I'm using custom animation sequences for some weapon view models. There 
is an issue in all of them, basically when the custom sequence exceeds the 
standard duration of the old sequence, it can be overridden if player press 
attack button again. I just want to prevent that, so the custom sequence is 
fully played no matter what happens, but I wasn't able for the moment.

I thought this was easier, but trying to set de duration in 
"m_flNextPrimaryAttack" and similar variables doesn't make any effect most of 
the times, seems like they are overridden somewhere. Could someone put some 
light here? Guess I'm missing something basic here, but can't find what is by 
myself.


Thanks.

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Ángel Oliver (RYell) - Project Lead Fistful of Frags Mod.
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