This is a rather interesting and difficult problem I'm looking to solve. Basically, I want players to be able to 'grab' a ragdoll (server-side) by crouching and pressing the USE key. After grabbing it, we create an object and attach it to the player. When the player wants to drop this object, they crouch and press USE once again to drop the ragdoll. So basically, I'm destroying the ragdoll and then re-creating it when the player choose to drop it, again.
Two problems: 1) When the player tries to pick the ragdoll up, it isn't always in the same place the player dropped it. Almost as if it's a local ragdoll, rather than a server-side one. I was under the impression creating server-side ragdolls synced location across server and clients. 2) When the ragdoll is jumped again, I cannot get it to spawn where the place is currently standing. It always respawns where the ragdolls owner died! Full code can be found here: http://pastebin.com/m1e7e9150 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

